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Juan Camilo Acosta Developer Blog
Physx, Maya, Ogre, Blender, Houdini
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March 09, 2012
A shader trying to emulate the Separable SSS (
http://vimeo.com/36048029
), i developed it on top of Ogre 3D
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December 25, 2018
UE4. Naive implementation of Animation Warping
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A simple example on C++ reinterpret_cast
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