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Juan Camilo Acosta Developer Blog
Physx, Maya, Ogre, Blender, Houdini
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July 21, 2014
Third Person Camera, a very very old test I have done in XNA. August 2008
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December 25, 2018
UE4. Naive implementation of Animation Warping
September 03, 2017
A simple example on C++ reinterpret_cast
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