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Juan Camilo Acosta Developer Blog
Physx, Maya, Ogre, Blender, Houdini
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February 28, 2012
A real time App currently i am developing, to display media content into a 3d engine. It is developed on top of Ogre3D
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UE4. Naive implementation of Animation Warping
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A simple example on C++ reinterpret_cast
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