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Juan Camilo Acosta Developer Blog
Physx, Maya, Ogre, Blender, Houdini
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August 06, 2013
Our last job at Brash 3D
This is a 3d real time learning system we have developed in Brash 3D, using Kinect and UDK.
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September 03, 2017
A simple example on C++ reinterpret_cast
September 16, 2017
Play Decoherence!
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